PBR学习笔记

基于物理的渲染

Posted by Jqy on December 19, 2019

大纲

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资料汇总

  • SIGGRAPH course:http://renderwonk.com/publications/
  • 《Real-Time rendering 4th》:http://www.realtimerendering.com/
  • 《Physically based rendering 3rd》:http://www.pbr-book.org/3ed-2018/contents.html
  • 未完待续

Disney Principled BxDF

参数

  • baseColor(基础色):
  • surface(此表面):
  • metallic(金属度):
  • specular(镜面反射强度):
  • specularTint(镜面反射颜色):
  • roughness(粗糙度):
  • anisotropic(各向异性强度)
  • sheen(光泽度)
  • sheenTint(光泽颜色)
  • clearcoat(清漆强度)
  • claercoatGloss(清漆光泽度)